1701 texture test and more modeling

Haven’t got to put in much time on my Enterprise over the  last few days.   Tonight I will be able to spend alot of time on it so tomorrow I believe I will have completed alot more modeling.  So tonight will be more pushing and pulling of points. 

Been having some issues with this model.  Making it with too many polygons.  So I might go back and redo some of what I have.  Which will fix some other problems.  Which will mean more pushing and pulling of points and all that all over again which is tedious in the first place, but it’s what we signed on for right?

I did a little texture test.  I know the lettering on the ship isn’t impressed or debossed  into the hull, but it looked kinda cool so I left it for the test.  The lines and text are just the line drawing blueprint used as a bump map and color map.  There is a texture map as the specular and diffuse maps.   Just a test end results will vary.  🙂

 

About 0x0y0z

I am a CGI artist and animator my program of choice is Lightwave by Newtek I have been using it since around 1996. I am a film and music fan. Some of my favorite films are Alien, Blade Runner, The Crow. Casablanca, Out of the Past, Outland, L.A. Confidential, Time Crimes. I was born and live in the Unitied States View all posts by 0x0y0z

3 responses to “1701 texture test and more modeling

  • Taranis

    Looks very interesting and how I would like the design to appear. Poly crunching is something I always try to do during the build. How about some wire frames ? so we can see what is happening 🙂

    • 0x0y0z

      Thank you. I will put up some wireframes soon. I’m going back over some stuff I am not happy with.

      • Taranis

        Yes I went over this model a number of times and even now would correct a number of things as I like close up rendering (when I render anything) I tend to go for in my models is for the camera not to find those segments. wire-frames can help a lot to see what’s happening.

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