Haven’t got to put in much time on my Enterprise over the last few days. Tonight I will be able to spend alot of time on it so tomorrow I believe I will have completed alot more modeling. So tonight will be more pushing and pulling of points.
Been having some issues with this model. Making it with too many polygons. So I might go back and redo some of what I have. Which will fix some other problems. Which will mean more pushing and pulling of points and all that all over again which is tedious in the first place, but it’s what we signed on for right?
I did a little texture test. I know the lettering on the ship isn’t impressed or debossed into the hull, but it looked kinda cool so I left it for the test. The lines and text are just the line drawing blueprint used as a bump map and color map. There is a texture map as the specular and diffuse maps. Just a test end results will vary. 🙂
February 17th, 2012 at 1:34 AM
Looks very interesting and how I would like the design to appear. Poly crunching is something I always try to do during the build. How about some wire frames ? so we can see what is happening 🙂
February 17th, 2012 at 11:10 PM
Thank you. I will put up some wireframes soon. I’m going back over some stuff I am not happy with.
February 18th, 2012 at 3:01 AM
Yes I went over this model a number of times and even now would correct a number of things as I like close up rendering (when I render anything) I tend to go for in my models is for the camera not to find those segments. wire-frames can help a lot to see what’s happening.